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Graphics and audioĬlandestine is created by a relatively small team, and the ambitious nature of the core mechanics means that there are some limits to the quality of the visuals the title offers.
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The game does not aim to deliver a realistic experience, but the need to deal with both the hacker and the operative action, in solo play, or to coordinate with a friend, when using coop, creates a unique take on the stealth genre that no other title currently delivers. ”Ĭheckpoints can be a little hit or miss, but the levels are not too big and that gives gamers more of a chance to experiment with each section and see how the results vary based on their approach. “Clandestine is relatively linear but offers options and gamers will have to get used to a process of trial and error as they seek to get past guards and security systems to reach their objectives. It's crucial to deal with cameras as quickly as possible and to always take out guards in secluded spots or using environmental means, and killing them is also an option, although it feels like it goes against the spirit of the experience. Pagers and utility accidents can also be used to make it easier to move through areas and to distract the attention of enemies. He is threatened by admins who can lock him out, but it's relatively easy to stay away from them while also guiding the field operative. The support character will need to always keep the bigger picture in mind, opening doors and hacking cameras to open up access to areas of the environment by hacking through firewalls and using his algorithms to get data. Martin becomes the hacker, and his role is more limited and more complex at the same time because he has four screens on which to distribute his attention. The more traditional role is that played by Katya who, as a field operative, needs to sneak around, find cover, take out enemies either non-lethally or by killing them, deal with guards, and find a way to move around the levels without getting into a fail state. The development team at Logic Artists manages to deliver a unique take on the espionage space, showing how two very different types of gameplay can be mixed to evoke the tension and the complexity of covert operations. GameplayĬlandestine is a mix of two very different experiences, a third-person action title with top-down hacking elements that's best enjoyed cooperatively with another human, although solo play is fully supported. The narrative, mostly because it is set so far in the past, might not appeal to all stealth game fans, but Clandestine has some nice twists and turns, although the conversations inside HQ can sometimes feel over-scripted. The writing is most solid and deals with plenty of espionage-specific terms, but the fact that the protagonists are not veterans means that it will be easy for gamers to learn with them. The Kingbridge Executive is created by the FSB, successor to the KGB, and the CIA, to deal with the threat and gamers will be able to take on the role of two operatives, named Katya Kozlova or hacker Martin Symborski.Ĭlandestine manages to show how old-school spy work can be enhanced by the careful use of technology, and the game offers a very interesting look at how the two characters, Whisper and Condor, establish a working relationship. The development team at Logic Artists imagines a complex situation that is known only to the secret services of the two former adversaries, with secret agents taken out all over the globe and no information on who is behind the attacks. The Cold War has ended, the Soviet Union no longer exists, and the United States of America seemed to be the superpower that could lead a world of democracies. StoryĬlandestine takes place in 1996, a period of history when computing as we know it now was still in its infancy and the entire world was adapting to a new historical period. The game includes two very different roles, with some interesting mechanics associated with each, and the development team at Logic Artists encourages players to work with a friend to achieve the objectives and uncover a world-spanning plot.Ĭlandestine is an uneven experience, with graphics and story unable to match the same quality of the core gameplay.ĭespite its limitations, I found the experience engaging, spending hours at a time trying to find the best way to mix and match abilities to progress and reach objectives without attracting unwanted attention. Clandestine is part of a rare group of espionage-focused experiences that understands that no operative can ever survive and succeed in the field on his own, despite the glamorous picture of solo work delivered by entertainment like the most recent Bond movie.